Featured in the November 2006 issue of The Atlantic Monthly
Recent interviews in
Games for Windows and GamesTM

Procedural means content that is
alive, non-linear, dynamic and generative.
We design and build highly procedural,
AI-based interactive entertainment.


Download the interactive drama Façade, our critically-acclaimed prototype of the next generation of interactive entertainment.

500K+ downloads since July 2005
 


Watch the
Façade trailer
 



Press releases

July 2005: Façade launched
Feb 2006:
Grand Jury Prize, Slamdance
Oct 2006:
New project, The Party, seeking investors


Dec 2007: Interactive story games are currently in production at Procedural Arts!
Details will be announced at a later date.



"This is the future of videogames."
The New York Times Arts Section, June 7, 2005


"Façade takes character to a new depth...
trying to push the boundaries of both gaming and AI"

Newsweek, Oct. 17,2005, and Oct. 3, 2005 int'l edition


"A genre-defining leap forward in artificial intelligence"

The Boston Phoenix, July 2005


"a bold move forward in portraying
the emotional lives of digital characters"

Edge Magazine (UK), Internet Game of the Month, October 2005


(c)opyright 2005-2007 Procedural Arts LLC